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Warhammer 40,000: Gladius - Adeptus Mechanicus

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Warhammer 40,000: Gladius - Relics of War - Slitherine Software UK Ltd
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ABOUT THIS CONTENT
"There is no truth in flesh, only betrayal."
"There is no strength in flesh, only weakness."
"There is no constancy in flesh, only decay."
"There is no certainty in flesh but death."
— Credo Omnissiah

You of the Adeptus Mechanicus—the Cult of the Machine God—have worshipped the Omnissiah long before the Imperium came to your world of Mars. Following His edict, you have never doubted or ceased to pursue your calling—to gather knowledge and to employ it to gather more. In pursuit of that, you built the devices and machines that enabled the Imperium to conquer the galaxy 10,000 years ago and maintain it today.

So Gladius Prime was your planet more than it was the Imperium’s—what Hive World was not? Its cities, its satellites, its wastes—all were built with Mars’ technology, all answered only to the Adeptus Mechanicus—that is, to you. It was little effort to hide the Adeptus Mechanicus research into the Tyranids here, in a facility deep beneath the ashen wastes.

Now, however, your facility has been compromised, your Skitarii forces scattered and your subjects have escaped. You must rebuild, recover and take Gladius Prime’s secrets for your own. For you have a mission to fulfil, from the Omnissiah himself…
A new faction joins the war for Gladius Prime
The Adeptus Mechanicus are an empire within the Imperium, with their own agenda, their own god (‘The Omnissiah’) and their own fanatical purpose—the discovery of knowledge, of technology. Though they supply the technical and scientific expertise of the Imperium, they also possess their own elite armies of bionically-augmented soldiers. Xenos or man, stand in their way and they will annihilate you.
Gameplay Mechanics
Canticles of the Omnissiah: Chant Mechanicus hymns to enhance units, increasing in power with every praying warrior.

Doctrina Imperatives: Override Skitarii subroutines to amplify some combat aspects while reducing others.

Hive Cities: Place more buildings per tile by utilizing Adeptus Mechanicus’ capability to create layered constructions of rockcrete and adamantium.

Monolithic Buildings: Increased output of buildings of the same type on a tile. Decreased output of buildings of differing types on a tile.

Power Surge: Increase the output of buildings on a tile through forceful intensity.

Enslaved to the Past: Increased research cost. The ability to truly innovate has long been lost, replaced with a reverence for the times when Humanity was the architect of its own destiny.

Reprogram Kastelan Robot: Capture enemy Kastelan Robots with Cybernetica Datasmiths’ programming rituals.

Bionics: Adeptus Mechanicus units have high damage resistances. Generally, artificial limbs are more durable than their biological counterparts.

Adjacency Integration: Adeptus Mechanicus upgrades increase building output with each adjacent building.

Complete units roster
- Archaeopter Transvector
- Archaeopter Stratoraptor
- Cybernetica Datasmith
- Fulgurite Electro-Priest
- Ironstrider Ballistarius
- Kataphron Destroyer
- Knight Crusader
- Onager Dunecrawler
- Pteraxii Sterylizor
- Serberys Sulphurhound
- Sicarian Infiltrator
- Skitarii Marshal
- Skitarii Vanguard
- Skorpius Disintegrator
- Skorpius Dunerider
- Tech-Priest Dominus
- Tech-Priest Manipulus

Indhold til dette spil - DLC

Warhammer 40k: Relics of War - Gladius Craftworld Aeldari

Slitherine LTD and Proxy Studios are proud to announce Craftworld Aeldari DLC, the 7th DLC for the award winning Warhammer 40,000 Gladius. After Tyranids, Chaos Space Marines and T’au, it’s time to conquer the forsaken planet of Gladius with the new faction of the Craftworld Aeldari.

The Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics. The Craftworld roster of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either. Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

Warhammer 40,000: Gladius - Chaos Space Marines

Sometimes, our battle seems eternal. We fought with Horus at Terra and with Abaddon at Cadia. A handful of ancients even remember the pacification of Luna, fighting alongside the False Emperor as we crushed the gene-cultists.

Yes, we have fought a long, long war. Yet, these ten thousand years, our Warband has been undivided in its faith, even though the Imperium still stands.

When Cadia fell, we were there. We made our prayers to the Dark Gods for guidance and entered the Warp behind Abaddon’s fleet, and there we stayed, stuck like insects in some dead gods’ amber.

We wandered dark corners, lost to the warp’s delights, until our craft found an entryway to… this dead planet. This pathetic world that stinks of the Corpse God’s Empire and more.

Why have we been brought here? Something is here, something the Dark Gods need us to claim. We will find it and make it our own.

Warhammer 40,000: Gladius is back with a new playable faction, the Chaos Space Marines.

Fueled by their hatred for the Imperium, they will stop at nothing before they exact their revenge. Fielding hellish machines, wielding Warp powers and possessing the experience of a thousand wars, these ancient warriors are ready to conquer Gladius Prime, killing and enslaving all who oppose them. In the name of the Warmaster, and their Dark Gods.

Warhammer 40,000: Gladius - Reinforcement Pack

*New units join the fight!*

Reinforcements are deployed on the frontlines as war intensifies. The high commands of the four armies fighting over the control of Gladius Prime send in squads that could tip the balance of power. But a new insidious enemy lurks in the shadows: they have bid their time, and they are now ready to strike…

The *Reinforcement Pack* brings five new units to the battlefields of Gladius Prime!

One new unit per faction, plus one for neutrals, filling a new role in battle and increasing the strategical options available to all commanders.

Warhammer 40,000: Gladius – Lord of Skulls

This DLC adds the Lord of Skulls as a new Super-Heavy neutral unit roaming the battlefields of Gladius Prime! The Lord of Skulls is a massive behemoth, one of the strongest units in the game. It will be spawned through an event and will warp in, ready to wreak havoc on anything it sees! Should you manage to defeat it, despite its tremendous strength and firepower, you will receive an amazing reward.

The Lord of Skulls has an incredibly thick armour (9) and is exceedingly hard to kill (108 hitpoints). It wields a special new weapon: the Greater Cleaver of Khorne.

It can lower the morale of nearby enemy units thanks to its Aura of Fear, while it can smite down any kind of enemy with three very strong types of attack: Hammer of Wrath, Gorestorm Cannon and Hades Gatling Cannon.

Warhammer 40,000: Gladius - T'au

_Never have the T’au been so close to extinction. Your homeworlds are surrounded. The Swarm, the machines, Men…_
_To ensure the survival of the T’au, your fleet was dispatched. The Fourth Expansion, to claim new, rich worlds._
_Yet the warp swallowed us. Your ship emerged alone. War-ravaged. Alien. This was not the paradise promised._
_Bu you will conquer it. For the T’au. For the Greater Good. For your survival._

The T’au Empire joins the fight for the domination of Gladius Prime.

Driven by a constant ambition to expand and spread the word of the Greater Good across the Galaxy, they will seek to assimilate or eliminate all the other opposition races on the planet.

With 31 new units, the T’au can deploy an impressive and lethal army. Between swarms of drones and powerful battlesuits, you’ll be in no shortage of tactical options.

*Convert Auxiliaries*
One of the most powerful weapons of the T’au is their ability to seek new allies. They are able to spend influence to convert certain neutral units like Kroot Hounds and the brand new Vespid Stingwing to their cause.

*For the Greater Good*
The core philosophical concept at the heart of the T’au. Demoralize your opponents and reduce their units’ morale to 0 by spending influence. Proselytise and immediately gain population in your cities.

*Subversion*
Turn your enemies’ servants against their masters. Through precise use of propaganda, you will be able to cripple the loyalty of enemy cities.

*Battlesuits*
A T'au Battlesuit is an advanced powered combat exoskeleton that forms an integral part of the T'au Fire Caste's military forces. Customize them by mounting advanced support systems.

*Drones and Markerlights*
Deploy many different designs of drones, miracles of T’au technology, that provide offensive, defensive and tactical support. Make use of Markerlights to maximize your firepower.

Warhammer 40,000: Gladius - Fortification Pack

The Fortification Pack is an expansion for Warhammer 40.000 Gladius – Relics of War, bringing one new defensive unit to each faction, widely expanding the existing roster. With a total of six new units, this DLC is a must-have and will enlarge the strategic options to all players.

As war rages on, all the factions engaged in a fierce struggle to dominate Gladius Prime resort to erecting mighty bulwarks and deploying new state-of-the-art defensive weapons.

Warhammer 40,000: Gladius - Assault Pack

The Assault Pack greatly expands your tactical options by introducing a new unit for each faction!
These new units are entirely focused on offensive power and mobility. Enact new tactics and bold new aggressive strategies by fielding them on the wartorn surface of Gladius.

*Astra Militarum - Chimera*
Amphibious transport unit with manned weaponry and communication equipment.
The Chimera is the most prolific and popular armoured transport used by the Imperial Guard. It is rugged, versatile, and easy to produce in huge numbers. For thousands of years it has been accepted wisdom that the Chimera punches well above its weight in a firefight; the tank itself mounts a variety of punishing anti-personnel weaponry, while passengers can lay down additional fire from its spacious top hatch and flank-mounted lasgun arrays.

*Tyranids - Scythed Hierodule*
Agile gargantuan creature unit that shreds entire armies.
The Scythed Hierodule was first recorded during the invasion of Hamman\'s World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman\'s World was attacked soon after Kraken\'s defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.

*T\'au - Tidewall Gunrig*
Heavily armed fortification that can be moved by transporting troops.
With its in-built rail weaponry, the Tidewall Gunrig provides the firepower to deal with heavy enemy assault units or advancing ranks of armour. Manned by hard-eyed Fire Warriors, these mobile turrets mount devastating railguns that are more than capable of ripping apart enemy tanks or monstrous beasts with volleys of hyper-sonic rounds.

*Orks - Warbiker*
Fast skirmish unit with high fire power.
Mobs of Ork Warbikers race into battle at suicidal speeds, exhausts belching greasy clouds of smoke. As they hurtle toward the enemy ranks, the Warbikers fill the air with a murderous storm of shots from their blazing dakkaguns. Surrounded by billowing clouds of smoke and dust, the Warbikers are protected from the worst of the enemy’s return fire – by the time the bikeboyz thunder out of this swirling cloud, they are all but on top of the foe.

*Necrons - Flayed One*
Close combat infantry unit that ignores enemy overwatch.
Flayed Ones can materialise at any time, lured from their bleak dimension by the scent of blood and carnage, and will commonly stalk their prey before attacking with little regard for strategy. When the moment to strike comes, Flayed Ones scramble madly into battle, slashing at their prey with twisted talons and draping themselves in the mangled body parts of their quarry.

*Chaos Space Marines - Chaos Land Raider*
Massively armoured and heavily armed transport unit.
The Chaos Land Raider is among the mightiest ground vehicles in a Chaos Space Marine army. Its adamantine and ceramite plates can withstand all but the deadliest anti-tank weaponry, and the blessings of the Warpsmiths keep it at peak efficiency. The twin lascannons mounted in each sponson make short work of other vehicles that would dare to attempt to stop its rampage.

*Space Marines - Razorback*
Tank unit that transports infantry.
The Razorback rolls into battle with its weapons charged and ready to fire. Its determined crew slam their vehicle through obstacles and over wreckage, keeping pace with the Adeptus Astartes’ advance. Meanwhile, inside the vehicle’s transport bay, its passengers ready themselves for the battle ahead.

Warhammer 40,000: Gladius - Tyranids

On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.

For the Great Devourer comes.

Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!

Warhammer 40,000: Gladius - Specialist Pack

New unit types for all factions enter the fray with the Specialist Pack.

Each of the new units brings something new to their faction: support abilities, superior firepower, devastating psyker powers, and more.

Astra Militarum – Ratlings
Sniper infantry unit that can move after shooting.

Though less resilient than their human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a heretic from over a kilometre away. Coupled with their knack for staying out of harm’s way, this makes Ratlings formidable snipers who can take a surprising toll upon superior enemy forces.

Chaos Space Marines - Dark Disciples
Infantry unit that increases the defenses of Chaos units.

Dark Disciples carry profane accoutrements of their masters’ worship and parrot the fell words spoken in his baleful prayers. Many such disciples have been augmented to better serve in their role–their skin stretched out and inked with grim litanies, or their mouths fitted with Daemon-touched vox-grilles to project their voices into the warp. Amidst the din of combat they join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest their blessings.

Craftworld Aeldari – Warlock
Psyker infantry unit that can teleport around the battlefield and cleanse their foes.

When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks are the fiercest and most violent of all.

Necrons - Canoptek Wraiths
Extremely mobile infantry unit that passes through terrain and enemies with equal ease.

Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy’s midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms.

Orks - Kill Bursta
Super-heavy vehicle with a big kannon and transport assault capacity.
Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners.

Space Marines - Devastator Centurion
Very bulky infantry unit with massive armaments.

Devastator Centurions pound their enemies with a remorseless, relentless rain of fire. Bloody havoc is wrought upon anything that falls within the Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the grim machine spirits of their warsuits, decimator protocols guiding servo-assisted recoil absorption and oracular auto-targeting to ensure the Centurions maintain a punishing rate of fire. Return fire is a futile gesture, akin to flinging stones at a fortress, for should the enemy launch an assault in an attempt to silence the Devastator Centurions’ guns they must contend with the suits’ massive strength and the pilots’ skill at arms.


T'au - Krootox Rider
Sneaky infantry unit with both ranged and close combat capabilities.

Surging from the undergrowth with their rifles blazing, the warriors of the Kroot Carnivore squads fall upon their victims with feral shrieks. In their midst lumber massive Krootoxes, gunners perched upon their backs as they direct sawing bursts of heavy fire into the foe.


Tyranids – Venomthrope
Infantry unit with poisonous attacks and a protective spore cloud.

The Venomthrope serves as a living chemical weapon dispenser for the swarms of the Tyranid hive fleets. Its whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.

Systemkrav

Minimum Requirements

Requires a 64-bit processor and operating system
OS: Windows 8 (64-bit)
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: Vulkan support (Nvidia GeForce 600 series / AMD Radeon HD 7000 series / Intel HD Graphics 500 series)
Storage: 1 GB available space

Recommended Requirements

Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: Vulkan support with 3 GB VRAM (Nvidia GeForce 900 series / AMD Radeon RX 400 series)
Storage: 2 GB available space

Indhold til dette spil - DLC

Warhammer 40k: Relics of War - Gladius Craftworld Aeldari

Slitherine LTD and Proxy Studios are proud to announce Craftworld Aeldari DLC, the 7th DLC for the award winning Warhammer 40,000 Gladius. After Tyranids, Chaos Space Marines and T’au, it’s time to conquer the forsaken planet of Gladius with the new faction of the Craftworld Aeldari.

The Craftworld Aeldari enter the fray with 19 new units and unique gameplay mechanics. The Craftworld roster of units is extremely versatile: Aeldari units are absolutely lethal from a distance, but you won't lack for deadly close combat options either. Exploit the Webway Gates to achieve incredible mobility on the battlefield, but be wary, for Aeldari lives are rare and precious and any loss will be felt greatly.

Warhammer 40,000: Gladius - Chaos Space Marines

Sometimes, our battle seems eternal. We fought with Horus at Terra and with Abaddon at Cadia. A handful of ancients even remember the pacification of Luna, fighting alongside the False Emperor as we crushed the gene-cultists.

Yes, we have fought a long, long war. Yet, these ten thousand years, our Warband has been undivided in its faith, even though the Imperium still stands.

When Cadia fell, we were there. We made our prayers to the Dark Gods for guidance and entered the Warp behind Abaddon’s fleet, and there we stayed, stuck like insects in some dead gods’ amber.

We wandered dark corners, lost to the warp’s delights, until our craft found an entryway to… this dead planet. This pathetic world that stinks of the Corpse God’s Empire and more.

Why have we been brought here? Something is here, something the Dark Gods need us to claim. We will find it and make it our own.

Warhammer 40,000: Gladius is back with a new playable faction, the Chaos Space Marines.

Fueled by their hatred for the Imperium, they will stop at nothing before they exact their revenge. Fielding hellish machines, wielding Warp powers and possessing the experience of a thousand wars, these ancient warriors are ready to conquer Gladius Prime, killing and enslaving all who oppose them. In the name of the Warmaster, and their Dark Gods.

Warhammer 40,000: Gladius - Reinforcement Pack

*New units join the fight!*

Reinforcements are deployed on the frontlines as war intensifies. The high commands of the four armies fighting over the control of Gladius Prime send in squads that could tip the balance of power. But a new insidious enemy lurks in the shadows: they have bid their time, and they are now ready to strike…

The *Reinforcement Pack* brings five new units to the battlefields of Gladius Prime!

One new unit per faction, plus one for neutrals, filling a new role in battle and increasing the strategical options available to all commanders.

Warhammer 40,000: Gladius – Lord of Skulls

This DLC adds the Lord of Skulls as a new Super-Heavy neutral unit roaming the battlefields of Gladius Prime! The Lord of Skulls is a massive behemoth, one of the strongest units in the game. It will be spawned through an event and will warp in, ready to wreak havoc on anything it sees! Should you manage to defeat it, despite its tremendous strength and firepower, you will receive an amazing reward.

The Lord of Skulls has an incredibly thick armour (9) and is exceedingly hard to kill (108 hitpoints). It wields a special new weapon: the Greater Cleaver of Khorne.

It can lower the morale of nearby enemy units thanks to its Aura of Fear, while it can smite down any kind of enemy with three very strong types of attack: Hammer of Wrath, Gorestorm Cannon and Hades Gatling Cannon.

Warhammer 40,000: Gladius - T'au

_Never have the T’au been so close to extinction. Your homeworlds are surrounded. The Swarm, the machines, Men…_
_To ensure the survival of the T’au, your fleet was dispatched. The Fourth Expansion, to claim new, rich worlds._
_Yet the warp swallowed us. Your ship emerged alone. War-ravaged. Alien. This was not the paradise promised._
_Bu you will conquer it. For the T’au. For the Greater Good. For your survival._

The T’au Empire joins the fight for the domination of Gladius Prime.

Driven by a constant ambition to expand and spread the word of the Greater Good across the Galaxy, they will seek to assimilate or eliminate all the other opposition races on the planet.

With 31 new units, the T’au can deploy an impressive and lethal army. Between swarms of drones and powerful battlesuits, you’ll be in no shortage of tactical options.

*Convert Auxiliaries*
One of the most powerful weapons of the T’au is their ability to seek new allies. They are able to spend influence to convert certain neutral units like Kroot Hounds and the brand new Vespid Stingwing to their cause.

*For the Greater Good*
The core philosophical concept at the heart of the T’au. Demoralize your opponents and reduce their units’ morale to 0 by spending influence. Proselytise and immediately gain population in your cities.

*Subversion*
Turn your enemies’ servants against their masters. Through precise use of propaganda, you will be able to cripple the loyalty of enemy cities.

*Battlesuits*
A T'au Battlesuit is an advanced powered combat exoskeleton that forms an integral part of the T'au Fire Caste's military forces. Customize them by mounting advanced support systems.

*Drones and Markerlights*
Deploy many different designs of drones, miracles of T’au technology, that provide offensive, defensive and tactical support. Make use of Markerlights to maximize your firepower.

Warhammer 40,000: Gladius - Fortification Pack

The Fortification Pack is an expansion for Warhammer 40.000 Gladius – Relics of War, bringing one new defensive unit to each faction, widely expanding the existing roster. With a total of six new units, this DLC is a must-have and will enlarge the strategic options to all players.

As war rages on, all the factions engaged in a fierce struggle to dominate Gladius Prime resort to erecting mighty bulwarks and deploying new state-of-the-art defensive weapons.

Warhammer 40,000: Gladius - Assault Pack

The Assault Pack greatly expands your tactical options by introducing a new unit for each faction!
These new units are entirely focused on offensive power and mobility. Enact new tactics and bold new aggressive strategies by fielding them on the wartorn surface of Gladius.

*Astra Militarum - Chimera*
Amphibious transport unit with manned weaponry and communication equipment.
The Chimera is the most prolific and popular armoured transport used by the Imperial Guard. It is rugged, versatile, and easy to produce in huge numbers. For thousands of years it has been accepted wisdom that the Chimera punches well above its weight in a firefight; the tank itself mounts a variety of punishing anti-personnel weaponry, while passengers can lay down additional fire from its spacious top hatch and flank-mounted lasgun arrays.

*Tyranids - Scythed Hierodule*
Agile gargantuan creature unit that shreds entire armies.
The Scythed Hierodule was first recorded during the invasion of Hamman\'s World, a small Imperial colony close to one of the tendrils of Hive Fleet Kraken. Hamman\'s World was attacked soon after Kraken\'s defeat on Ichar IV as the hive fleet began to splinter. Nothing like the Hierodule has ever been reported before. It is armed with four huge razor-sharp claws, each capable of slicing clean through a battle tank, and heavily protected by chitin plates, in places up to 30 cm thick. A Hierodule is far larger than a Carnifex and is a monstrous-killing machine, even by Tyranid standards.

*T\'au - Tidewall Gunrig*
Heavily armed fortification that can be moved by transporting troops.
With its in-built rail weaponry, the Tidewall Gunrig provides the firepower to deal with heavy enemy assault units or advancing ranks of armour. Manned by hard-eyed Fire Warriors, these mobile turrets mount devastating railguns that are more than capable of ripping apart enemy tanks or monstrous beasts with volleys of hyper-sonic rounds.

*Orks - Warbiker*
Fast skirmish unit with high fire power.
Mobs of Ork Warbikers race into battle at suicidal speeds, exhausts belching greasy clouds of smoke. As they hurtle toward the enemy ranks, the Warbikers fill the air with a murderous storm of shots from their blazing dakkaguns. Surrounded by billowing clouds of smoke and dust, the Warbikers are protected from the worst of the enemy’s return fire – by the time the bikeboyz thunder out of this swirling cloud, they are all but on top of the foe.

*Necrons - Flayed One*
Close combat infantry unit that ignores enemy overwatch.
Flayed Ones can materialise at any time, lured from their bleak dimension by the scent of blood and carnage, and will commonly stalk their prey before attacking with little regard for strategy. When the moment to strike comes, Flayed Ones scramble madly into battle, slashing at their prey with twisted talons and draping themselves in the mangled body parts of their quarry.

*Chaos Space Marines - Chaos Land Raider*
Massively armoured and heavily armed transport unit.
The Chaos Land Raider is among the mightiest ground vehicles in a Chaos Space Marine army. Its adamantine and ceramite plates can withstand all but the deadliest anti-tank weaponry, and the blessings of the Warpsmiths keep it at peak efficiency. The twin lascannons mounted in each sponson make short work of other vehicles that would dare to attempt to stop its rampage.

*Space Marines - Razorback*
Tank unit that transports infantry.
The Razorback rolls into battle with its weapons charged and ready to fire. Its determined crew slam their vehicle through obstacles and over wreckage, keeping pace with the Adeptus Astartes’ advance. Meanwhile, inside the vehicle’s transport bay, its passengers ready themselves for the battle ahead.

Warhammer 40,000: Gladius - Tyranids

On Gladius Prime, where there were once cities and agriculture... now there is only war. Orks, Necrons, Space Marines and the Astra Militarum vie for control of a dying world. But something worse lurks in the shadows. Feral Tyranids now roam the planet's surface, escapees from an Imperial research facility. All life on Gladius will shudder in fear.

For the Great Devourer comes.

Warhammer 40,000: Gladius - Tyranids introduces a new playable race, which joins the fight for Gladius Prime! Thanks to their numerous new gameplay mechanics and features, they are a radically different faction, unlike any other in the game. The distinctive traits of the Tyranids are represented in the way they play. They are a ravenous, hungry swarm. They will consume Gladius Prime!

Warhammer 40,000: Gladius - Specialist Pack

New unit types for all factions enter the fray with the Specialist Pack.

Each of the new units brings something new to their faction: support abilities, superior firepower, devastating psyker powers, and more.

Astra Militarum – Ratlings
Sniper infantry unit that can move after shooting.

Though less resilient than their human comrades, Ratlings are naturally excellent shots. It is said that Ratling marksmen can take the head off a heretic from over a kilometre away. Coupled with their knack for staying out of harm’s way, this makes Ratlings formidable snipers who can take a surprising toll upon superior enemy forces.

Chaos Space Marines - Dark Disciples
Infantry unit that increases the defenses of Chaos units.

Dark Disciples carry profane accoutrements of their masters’ worship and parrot the fell words spoken in his baleful prayers. Many such disciples have been augmented to better serve in their role–their skin stretched out and inked with grim litanies, or their mouths fitted with Daemon-touched vox-grilles to project their voices into the warp. Amidst the din of combat they join their Dark Apostle’s chants, crying out for the Chaos Gods to manifest their blessings.

Craftworld Aeldari – Warlock
Psyker infantry unit that can teleport around the battlefield and cleanse their foes.

When the Warlocks of the craftworlds join their minds, the fate of worlds can hinge upon their actions. As true sons of Khaine, these militant psykers will plunge into combat at the slightest provocation. Witchblades and singing spears are swung in graceful arcs, leaving coruscating webs of energy behind them as the Conclave carves through the ranks of their adversaries. They do so with joy in their souls, for of all the seers of the Eldar hosts, the Warlocks are the fiercest and most violent of all.

Necrons - Canoptek Wraiths
Extremely mobile infantry unit that passes through terrain and enemies with equal ease.

Canoptek Wraiths flit across the battlefield like the spectres of the restless dead. Using their dimensional destabilisation matrices, these strange constructs are able to phase in and out of reality at will. This unique technology means that, though no more than mindless drones, Canoptek Wraiths have manifold uses in war. Fortifications are no obstacle to a Wraith, and they are able to pass more or less undetected even through the midst of the foe, making them exceptional spies and assassins both. Furthermore, Canoptek Wraiths make effective terror- troops, appearing as if from nowhere to strike at vital targets in the enemy’s midst. Here, swirling through the panicked gunfire of the foe, the Wraiths flicker rapidly in and out of phase with reality, shots and blades passing harmlessly through their indistinct forms.

Orks - Kill Bursta
Super-heavy vehicle with a big kannon and transport assault capacity.
Kill tanks are an Ork heavy tank design based around the twin Ork loves of speed and extreme violence. The Kill Bursta's main gun is an immense, wide-bore siege mortar mounted in the centre of its forward hull, much in the manner of a Space Marine Vindicator, only much, much larger! The huge rocket-boosted ordnance launched by the bursta gun, while appallingly short ranged, is powerful enough to blast a hardened bunker or defensive bastion to smithereens, and has been observed in direct fire shattering Imperial super-heavy tanks in a single shot, based as much on luck as good judgement by its gunners.

Space Marines - Devastator Centurion
Very bulky infantry unit with massive armaments.

Devastator Centurions pound their enemies with a remorseless, relentless rain of fire. Bloody havoc is wrought upon anything that falls within the Centurions’ targeting reticules. The pilots’ marksmanship is augmented by the grim machine spirits of their warsuits, decimator protocols guiding servo-assisted recoil absorption and oracular auto-targeting to ensure the Centurions maintain a punishing rate of fire. Return fire is a futile gesture, akin to flinging stones at a fortress, for should the enemy launch an assault in an attempt to silence the Devastator Centurions’ guns they must contend with the suits’ massive strength and the pilots’ skill at arms.


T'au - Krootox Rider
Sneaky infantry unit with both ranged and close combat capabilities.

Surging from the undergrowth with their rifles blazing, the warriors of the Kroot Carnivore squads fall upon their victims with feral shrieks. In their midst lumber massive Krootoxes, gunners perched upon their backs as they direct sawing bursts of heavy fire into the foe.


Tyranids – Venomthrope
Infantry unit with poisonous attacks and a protective spore cloud.

The Venomthrope serves as a living chemical weapon dispenser for the swarms of the Tyranid hive fleets. Its whip-like tentacles drip with a multitude of alien poisons. Indeed, so potent are these toxins that it is believed that a Venomthrope's very touch means certain death.

Udgivelsesdato
2021-11-22 06:00
Genre
Strategy
Developer
Proxy Studio
Publisher
Slitherine Software UK Ltd
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English
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